Foundry’s Alex Battaglia has crafted an impressive video that visually contrasts settings between the PS5 and PC, highlighting the appeal of the “1080p DLSS Medium” setting. Interestingly, the PS5 operates on a blend of Medium and Low specifications. However, as demonstrated by both Battaglia and James Archer from Rock Paper Shotgun, older and less powerful GPUs struggle to match the pace. For a smooth 60fps performance, a GPU equivalent to or better than the RTX 2080 is required, even with DLSS activated.
Gladstone is a tech virtuoso, boasting a dynamic 25-year journey through the digital landscape. A maestro of code, he has engineered cutting-edge software, orchestrated high-performing teams, and masterminded robust system architectures. His experience covers large-scale systems, as well as the intricacies of embedded systems and microcontrollers. A proud alumnus of a prestigious British institution, he wields a computer-science-related honours degree.